Read please

I've made that game alone, and my concepts are always way too difficult to recreate in a jam (I'm working on it I swear), this means the game has bugs and it's not completed, sorry :P

There is no main menu, you will jump straight into the dungeon.

If you still want to play the game read below to understand the rules, but if you want blind experience it's not difficult to understand imo.

Thank you for reading and enjoy! :>

How to play

See enemies intentions ahead of time and plan your move.

In the dungeon there are 10 total enemies, you make the first turn, then they will make their turn one by one.

Your turn

  1. roll phase - determine how many steps you CAN take
  2. action phase - decide where to move/stay in place (usable after any amount of steps)/transform (this will prevent you to be spotted by the enemies, but also prevent to move for the rest of the turn)

At the bottom of the screen you can see how many steps you have, your attack, and the cooldown for the transformation.

Movement

Click on a room to move.

Battle

The battle is automated, wins whoever has more attack.

A battle takes place when:

  • an enemy spots you in his range (rooms marked with exclamation points)
  • you walk through or in a room with an enemy

Battle outcomes:

  • if you reach an enemy without him seeing you, it's a win for the player
  • if an enemy spots you first, compare the attacks

Every kill you do give +1 on the attack.

Objective

Kill every enemy before they kill you.

Theme interpretation

I wanted the mimic to disguise himself into different objects in the dungeon and avoid the adventurers, due to lack of time he can only transform into a torch.


Credits

Knight sprite by Zerie

Font by Daniel Linssen

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